Design & UX
I conducted guerrilla usability tests in the Yerba Buena Garden and Metreon shopping area in San Francisco, California. To determine pain points, I created a unique profile for each user, along with a list of tasks.
Designers like us still make mistakes. Like…a lot. No seriously…all the time. So here are 100 [goofy] Excuses for Designers to help you cover your ass next time you make a mistake that you’re too afraid to admit. Results may vary!
While a lot of effort goes into documentation and implementation of design systems, I think we actually need some tools that help us create such systems in the first place. Personally, I’m looking for better ways to design relationships and have means to express and communicate my design intentions.
While it might seem obvious, it’s crucial to begin by establishing your goals and design principles. Design principles are abstract concepts that describe the look and feel of the final product. Because it’s difficult to talk about design, a handful of adjectives can be helpful to envision what the brand could look like.