Design & UX
I have no idea what the creative process at Samsung was like while they were designing emojis. Did the children of employees draw them? Had the designers never seen or used emojis on other platforms? Were they simply running low on time? We may never know the answer to these questions. However, we can delve into some of the most bizarre of Samsung’s emoji library.
Following the IDEO model for the human-centered design, I started the process with usability testing and ended with validation. This process provided me with a roadmap and a solid foundation to base my design solutions on users findings.
Ergonomics has always been very important to industrial designers, but it's becoming increasingly important to digital designers as well. Why? Because smartphones and tablets are changing the way we interact with digital designs. We no longer only use a cumbersome keyboard and a mouse to tell our digital friends what to do. Now it's more direct, more physical. We hold our devices. We tap them. We pinch them. We lovingly stroke them.
It’s not that people are being ignorant, there is just genuine confusion about what Design Thinking (DT) is and how it compares to other design processes. Rather than going into too much detail about how it DT compares to everything, I’m going to focus on how it compares to Design Sprints. This should clear up enough of the ambiguity so that it can be applied to anything.
I will tell you why Figma is so good and why the history of designers’ mass migration from Photoshop could soon repeat. Only this time, Bohemian Coding, not Adobe, will abandon ship.
Think about the last time you intended to take some particular action (driving for instance), but it didn’t go quite as you had planned. In general these are called errors, and it’s fairly common for people to make errors like mine. The consequences of errors are often negative with varying degrees of severity, from a slap on the wrist to a global environmental crisis.