Design & UX
One of the most discouraging statistics for all app professionals out there is that people abandon the majority of apps they download, some even after using them just once. Sure, we might have spoiled users a bit by creating awesome apps, and they might have gotten used to getting crazy good products, but we can’t lay the entirety of blame on their standards. Here you’ll find some of the most frequent reasons why users quit apps, as well as tips and tricks how to eliminate them.
The user-centered approach, which strives for creating products highly responding to the user’s needs, has become the major philosophy behind many projects. But how do you make the product fun and enjoyable in use? The technique called gamification was created to solve the problem.
Give people a tool, and they’ll find different ways to put it to use. No two designers work the same way, but I’m predicting that will change over the next couple of years. Modern digital design grew out of hacking photo editors to draw user interfaces, losing track of work inside systems designed not to lose work, and an endless cycle of recreating existing screens when things get lost in translation…
There is an emerging trend in mobile UI design: important interface elements move to the bottom of the screen.
When it comes to design more complex interfaces, sometimes we encounter a very curious obstacle:
If I place here an icon, will it be easy to understand what it does? Maybe adding a label would make it more clear? And there is no simple answer. All depends on the project’s assumptions like target device or specific users group but we can stress good practices in designing both forms.
Sketch has solved many of my problems and has made my day-to-day life as a user interface designer a lot better. Mundane little things such as measuring distances and sizes are now much easier and quicker for me. I can now automate parts of my workflow and use real data in my Sketch designs. I can also organize my files more optimally (with the help of pages, artboards, states and symbols); I can reuse assets (through the dynamic symbols feature); and more.