Design & UX
Interaction design describes what happens in-between states. Unlike other disciplines, it’s focused on the change in state and not the state itself. Since the components of interaction are movement and time, it isn’t inherently suited for static artifacts like sitemaps, mockups, and visual treatments. Adjusting just one of these components has a great affect on what feels right. Today, I’ll explore how time changes user perception.
Back in 2009 Dribbble was much more about UI and web design than illustrations. The tide has turned in the past couple of years and it’s much more heavy in illustrations. Take a look at the Popular Page at any given time and you’ll see what I mean. I don’t know what happened.
Products that meet goals with a minimum of hassle and intrusion seem almost magical to users.
There was a major twist ending and a major snafu at the very end of the 2017 Academy Awards for the category of Best Picture. The wrong winner was declared. If you look back on the footage and analyze it, you could read on Warren Beatty’s face that something was not right just before the Best Picture winner was announced.
Design is more than layouts and prototypes. We’ve built Abstract to help with the other half of design work: managing changes, documenting the work, and keeping everyone informed. It’s a version controlled workflow, built on Git, and seamlessly integrated with Sketch.