Design & UX
Each year we learn something new about design and 2016 was no different.
After last year’s article had such a success we decided to make some predictions for 2017, so let's get started!
One thing I’ve learned about design is that you can’t please everyone. You can try, but you’ll end up with a watered-down design that won’t please anyone. When you try to make everyone happy, you’ll lose focus. You’ll build pointless features that people don’t need. You’ll write fluffy words that people won’t read. Good design is all about having a clear purpose. It’s about having a strong point of view—even if you might ruffle some feathers along the way.
A great design critique will leave you feeling motivated and focused. A less valuable one can leave you feeling frustrated and stuck. There could be many reasons why you aren’t finding your design critiques helpful. If you consistently find yourself in this scenario, maybe it’s time to rethink how you’re presenting your work.
Instead of looking at atomic design as a linear process, it’s more of a mental model to help us think of our user interfaces as both a cohesive whole and a collection of parts at the same time.