Design & UX
I can tell you that I’m not old enough, wise enough, or experienced enough to share the “rules of design” — in my opinion. I have, however, heard a few things here and there that have stuck with me and bettered me as a designer. I’ve thought of them as guidelines in my current career. Take it or leave it.
In the process of making a product, there are a multitude of voices around the table that affect the set of features it will include. This is as true for universal remote controls as it is for digital products and services. Each person involved in the development process approaches the question “what does this product need?” differently depending on their role, area of expertise and background.
You’ve probably heard the term “information at your fingertips” and wondered about designing your interface to require the least number of clicks to find the information you’re searching for. How many clicks are too many or too few? User interface design is meaningless unless you put the user at the heart of all your focus and attention.
Creating great user interfaces in VR is not easy. If you assume it’ll be straight-forward, there is a real chance of it going horribly wrong. Ndreams CEO Patrick O'Luanaigh offers advice on how to present information in virtual reality.