News
The Unsplash API is now open & free
If you’ve ever wanted to beautify your product with Unsplash’s 190,000+ high-quality photos, today’s the day. What does this mean for our developer friends? Whether you run a small web app, a browser extension, or a messianic product used by millions of people, we just wanted to say: Yo dawg… we got fresh photos for you.
Google I/O 2017: 2 billion Android devices
Android is the world’s biggest mobile OS, and it keeps growing every day. 1 billion devices was a huge milestone a few years ago, and now Google is blowing past that with 2 billion monthly active devices. As of just last week, Google passed this milestone, and it’s a massive accomplishment.
Design & UX
Samsung’s Bizarre Emojis
I have no idea what the creative process at Samsung was like while they were designing emojis. Did the children of employees draw them? Had the designers never seen or used emojis on other platforms? Were they simply running low on time? We may never know the answer to these questions. However, we can delve into some of the most bizarre of Samsung’s emoji library.
Houzz: a UX case study
Following the IDEO model for the human-centered design, I started the process with usability testing and ended with validation. This process provided me with a roadmap and a solid foundation to base my design solutions on users findings.
11 tips for ergonomic mobile interfaces
Ergonomics has always been very important to industrial designers, but it's becoming increasingly important to digital designers as well. Why? Because smartphones and tablets are changing the way we interact with digital designs. We no longer only use a cumbersome keyboard and a mouse to tell our digital friends what to do. Now it's more direct, more physical. We hold our devices. We tap them. We pinch them. We lovingly stroke them.
Design Thinking vs Design Sprints, what’s the difference?
It’s not that people are being ignorant, there is just genuine confusion about what Design Thinking (DT) is and how it compares to other design processes. Rather than going into too much detail about how it DT compares to everything, I’m going to focus on how it compares to Design Sprints. This should clear up enough of the ambiguity so that it can be applied to anything.
Why your design team should consider switching to Figma
I will tell you why Figma is so good and why the history of designers’ mass migration from Photoshop could soon repeat. Only this time, Bohemian Coding, not Adobe, will abandon ship.
Designing for Forgiveness
Think about the last time you intended to take some particular action (driving for instance), but it didn’t go quite as you had planned. In general these are called errors, and it’s fairly common for people to make errors like mine. The consequences of errors are often negative with varying degrees of severity, from a slap on the wrist to a global environmental crisis.
Development
82% of Databases Left Unencrypted in Public Cloud
The average lifespan of a cloud resource is 127 minutes. Traditional security strategies can't keep up with this rate of change, and 82% of databases in the public cloud are left unencrypted.
Programming is hard. That’s precisely why you should learn it.
The words “hard” and “difficult” are often used to describe something negative. In many cases, that’s appropriate. It is hard to watch a loved one fall ill and suffer. It is difficult when a relationship fails or a pet dies. Some situations are all pain, no profit. Learning something difficult, however, is beneficial in and of itself. The process is the prize. Struggling with code, while frustrating, is medicine for the mind.
Inspiration
How to design for emotions : a starter’s guide
I am convinced design’s first role is all about solving issues and making our life easier through on point and smart decisions. Right! Now I also truly believe we have a strong tendency to get obsessed with rules and forget some ground facts about us as human beings, the way we think and what drives us to take decisions.